Game-based learning may be one of the bigger buzzwords of the year along with the likes of project-based learning and MOOCs. We’re starting to get a picture of how teachers, students, and others feel about PBL and MOOCs thanks to some pretty extensive press coverage.
But what about game-based learning? We covered it in one of the first issues of Edudemic Magazine and it’s been going strong ever since. So how do you know what teachers really think about the popular trend of deploying gamification and games to enhance retention and learning? We Are Teachers conducted a survey of their fellow teachers and came up with some interesting results.
They put together this handy visualization and came up with some key facts. For example, roughly 2 out of 3 teachers surveyed use traditional and digital games in their classroom. However, about 22% say they simply don’t have time to deploy game-based learning. About half (56%) say they simply don’t have access to the computers needed for digital games.
Would you try out game-based learning in the upcoming year?