When we talk about digital learning and bringing technology into the classroom, we hope it has positive effects, right? Well, I should hope so. So let’s say you bring in a digital project-based lesson or two, encourage students to use Animoto, or just use a device in the classroom. If properly done, it’s easy to see positive effects.
So where do you start? What kind of lessons actually lead to this holy grail that is ‘deeper’ learning? The 15 lessons in the infographic below (click the image to enlarge) are incredibly simple jumping-off points to bring a high-quality digital learning environment into your classroom without having to Google your brains out.
Infographic by the fine folks over at Getting Smart.