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There are tons of ways to incorporate Twitter into the classroom, but some ways are harder than others. Lucky for you, the upcoming issue of the Edudemic Magazine has a page devoted to just this problem. We call it the Twitter Spectrum and think it's a handy cheat sheet for any teacher!
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So recently this idea of “gamification” has been jumping around in my head. There’s something simultaneously immature and brilliant about it, but I haven’t been sure exactly what.
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In an effort to weigh the benefits of Minecraft in education, I turned to the proverbial crowd on Reddit to see what they had to say about the popular game.
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Boy Scouts do it. Video games do it. Sometimes grades aren't enough. What's a teacher to do? Check out this handy guide to using badges in your classroom!
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Looking to find a new, simple, and free way to gamify your classroom? There a new web tool out that you should probably know about. It's called ClassBadges and it's a free online tool where teachers can award badges for student accomplishments. Teachers can set up an account and award the badges whenever they wish. Pretty straightforward.
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Recently, MIT Education Arcade announced commission of a Massively Multiplayer Online Role Playing Game (MMORPG) that would teach students content aligned to Common Core Math Standards and Next Generation Science Standards.
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Edudemic is all about finding innovative ways to get through to students. That's why we've talked about game dynamics more than a few times. Inspiring students to learn through the gamification of a large lecture ...
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Sal Khan is a worldwide name and is inspiring many other teachers to harness the power of technology to improve learning around the world. One of those teachers is Paul Andersen.
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Gamification is the application of game mechanics to a non-game entities--learning systems for example. It is also extremely flexible, able to fit the needs to a variety of environments. But this can also make it confusing to implement. Here's how one teacher did it.
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There are dozens of things teachers and students should know about gamification. Here's a handy simplified list to quickly learn from!
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One of the hottest trends in education evolution is the introduction of games into the classroom. Gamification of just about anything has been tried by teachers around the globe.
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The classroom of the future is on your doorstep. We're getting slapped in the face with technology (sorry about that, partially my fault), flipped classroom models, and innovative ideas.
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Gamification in education is here to stay. We dedicated an issue of the Edudemic Magazine to it. You're using it in your classroom on a daily basis. But up until now, it hasn't been caught fire like I would've expected.
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Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning.
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Gaming, wikis, blogs, social media, interactive polls and QR codes: just some of the technologies that teachers are bringing into the classroom. The dizzying pace of tech evolutions offers some challenges as teachers and administrators race to keep up with the latest tools. The research discussed here shows the payoff for schools that become "friends" with educational gaming.