Tag: gamification
10 Ways Teachers Are Using MMORPGs In The Classroom
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Ever wonder how teachers are using MMORPGs in the classroom? We detail the many ways gaming is taking classrooms to the next level.
20 Must-See Facts About The 21st Century Classroom
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The classroom of the future is on your doorstep. We're getting slapped in the face with technology (sorry about that, partially my fault), flipped classroom models, and innovative ideas.
25 Ways To Use Twitter In The Classroom, By Degree Of Difficulty
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There are tons of ways to incorporate Twitter into the classroom, but some ways are harder than others. Lucky for you, the upcoming issue of the Edudemic Magazine has a page devoted to just this problem. We call it the Twitter Spectrum and think it's a handy cheat sheet for any teacher!
4 Ways To Encourage Learning Outside The Classroom
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What are some of the best ways to get students learning outside the classroom? From startups to sports, here are a few useful ideas.
4 Ways To Use Massively Multiplayer Online Games In The Classroom
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Recently, MIT Education Arcade announced commission of a Massively Multiplayer Online Role Playing Game (MMORPG) that would teach students content aligned to Common Core Math Standards and Next Generation Science Standards.
6 Ways Gamification Is Being Used Right Now
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We've already looked at MOOCs and tablet computing. Educational Games and gamification were identified as part of the 'second horizon', (or entering mainstream use in a two to three years).
6 Ways To Motivate Students Using Achievements
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It's not easy to motivate students. But by leveraging the power of data and incentives, students can get excited about doing their very best.
A Gamified Web 2.0 Tool To Make Students Into DIY Makers
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Are you looking for an innovative way to encourage creative thinking, innovative ideas, and gamification in the classroom? Well then there's a kid-friendly and parent-approved site called DIY.org that you should know about.
A Must-Have Guide To Gaming In The Classroom
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Gaming, wikis, blogs, social media, interactive polls and QR codes: just some of the technologies that teachers are bringing into the classroom. The dizzying pace of tech evolutions offers some challenges as teachers and administrators race to keep up with the latest tools. The research discussed here shows the payoff for schools that become "friends" with educational gaming.
ClassBadges Is A Free Way To Gamify Your Classroom
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Looking to find a new, simple, and free way to gamify your classroom? There a new web tool out that you should probably know about. It's called ClassBadges and it's a free online tool where teachers can award badges for student accomplishments. Teachers can set up an account and award the badges whenever they wish. Pretty straightforward.
ClassBadges Now Offering Free Custom Gamification Badges
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Looking to spice up your lessons? Try out ClassBadges' newest way to create free custom gamification badges!
Game-Based School Opens Today In Los Angeles
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Gamification in education is here to stay. We dedicated an issue of the Edudemic Magazine to it. You're using it in your classroom on a daily basis. But up until now, it hasn't been caught fire like I would've expected.
Gamification In The Classroom: How (And Why) One Teacher Did It
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Gamification is the application of game mechanics to a non-game entities--learning systems for example. It is also extremely flexible, able to fit the needs to a variety of environments. But this can also make it confusing to implement. Here's how one teacher did it.
Gaming In Education, Big Data, Delicious Food: Day 3 At SXSWedu
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Eric takes a journey into the world of gaming in education (different from gaming in learning), big ed data, and more at SXSWedu.
How 10 Colleges Are Using Game-Based Learning Right Now
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One of the hottest trends in education evolution is the introduction of games into the classroom. Gamification of just about anything has been tried by teachers around the globe.
How Gaming Can Be Used To Improve Financial Literacy
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While you don't need to be plugged in to play, access to simulations offer educators and learners powerful platforms to experiment in individual and group projects, testing theories, revising design, and rethinking problem-solving approaches. Enter Wall Street Survivor.

